Introduction
Innovation doesn’t always mean starting from scratch. Some of the most effective creative breakthroughs come from rethinking or improving existing ideas. The SCAMPER technique is a practical and accessible tool for doing just that. It encourages creative thinkers to examine current products, services, or systems through a structured lens of modification, enabling the generation of fresh, actionable ideas.
SCAMPER stands for Substitute, Combine, Adapt, Modify (or Magnify/Minimise), Put to another use, Eliminate, and Reverse (or Rearrange). Each of these prompts invites you to challenge assumptions and approach an idea from a different angle. For instance, consider how the humble paperclip has inspired innovations like the binder clip or magnetic pin—it wasn’t the invention of paper management that changed, but how existing tools were altered to improve functionality.
The technique is based on the principle that every idea can be seen as a collection of components that can be changed or reimagined. By systematically exploring these seven prompts, individuals and teams open themselves up to a wide range of imaginative possibilities, no matter the original inspiration.
Why Is SCAMPER Essential?
SCAMPER is essential because it:
Provides a clear and repeatable structure for idea development.
Encourages creativity even when inspiration is limited.
Helps overcome mental blocks or creative fatigue.
Applies to any context—products, processes, marketing, education, and more. For example, in education, teachers have used SCAMPER to redesign lesson plans by combining storytelling with interactive games to engage learners.
Builds creative confidence and critical thinking skills.
Supports agile thinking by enabling quick ideation around existing assets.
Encourages incremental innovation, often more achievable and impactful than sweeping changes.
Whether you’re innovating a product, refreshing a service, refining a workflow, or exploring new artistic expression, SCAMPER offers a methodical path to new ideas. It supports both individual reflection and group collaboration, making it adaptable to workshops, design sprints, classrooms, and even solo journaling sessions. The structure also makes it a particularly effective tool for teams working under time pressure who need a rapid, reliable way to generate creative alternatives.
What Is the SCAMPER Technique?
SCAMPER is a checklist of seven thinking prompts that help you modify or build upon existing ideas. Each letter stands for a different type of creative inquiry:
Substitute – What can you replace in the current idea? Could materials, processes, tools, colours, or even people be substituted to improve results, reduce costs, or generate novelty?
Combine – What ideas, products, or features can you merge to produce something new or better? Could combining two unrelated concepts lead to innovation? For example, combining audio guides with museum exhibits can enhance learning.
Adapt – What ideas can you borrow from elsewhere? Is there a successful concept in another industry that could be tweaked for your context? Could a method from logistics apply to classroom management?
Modify (or Magnify/Minimise) – Can you change the shape, feel, appearance, or function? What happens if you magnify or minimise an element to adjust scale, intensity, or impact? Could you exaggerate a feature to make it a selling point?
Put to another use – Can this idea be used in a new way or for a different purpose? Could packaging material double as a game or display? Can by-products from a process serve another need?
Eliminate – What can be removed to simplify or streamline the idea? Are there unnecessary steps, features, or materials that complicate delivery or reduce usability?
Reverse or Rearrange – What if you reversed the order, perspective, or flow? Can you flip assumptions, roles, or sequences to achieve new effects? What happens if you deliver the result before the process or change the typical user journey?
Each prompt acts as a lens, helping you see opportunities to improve or transform an idea that may otherwise feel fixed. The cumulative effect of applying all seven prompts is a rich and varied collection of potential innovations.
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How to Implement SCAMPER
Select a Focus – Choose an existing idea, product, service, or process you’d like to improve. Make sure it’s clearly defined and understood by everyone involved. This could be a specific object like a phone app, or a general practice like team meetings.
Use the SCAMPER Prompts – Work through each of the seven questions, either alone or with a group. Use sticky notes, a whiteboard, or digital collaboration tools like Miro or Jamboard to record all your ideas. Encourage open discussion and creative freedom. For each prompt, aim to generate at least three to five responses.
Encourage Volume – The more ideas, the better. Suspend judgement at this stage to allow free thinking. Even ideas that seem silly or extreme may contain the seeds of innovation. Playfulness often precedes insight.
Clarify Differences Between Prompts – For example, 'Adapt' refers to bringing in external ideas and tailoring them to your context, whereas 'Modify' focuses on changing features of your current idea directly. Ensuring a shared understanding of each prompt enhances creativity and group alignment, especially in teams with diverse backgrounds.
Refine and Prioritise – Once you’ve generated ideas for each SCAMPER category, identify the most promising ones using criteria like feasibility, originality, impact, alignment with goals, and available resources. Use a simple impact/effort matrix or dot-voting system to decide as a group. Consider breaking large ideas into small, testable parts.
Prototype and Test – Choose one or two high-potential ideas and create basic prototypes, models, or process maps. This could be as simple as a paper sketch, a physical mock-up, or a role-play exercise. For example, a service team might role-play a redesigned customer interaction, while a product team sketches a new version of a user interface. Testing lets you see what works before committing resources.
Reflect and Repeat – After testing, debrief with your team. What worked well? What surprised you? What could be improved? What might emerge if you reapply the SCAMPER prompts to this new version? SCAMPER can be repeated with the same idea or applied to others to deepen your creative outcomes.
SCAMPER also scales well: use it for individual journaling (e.g., rethinking your daily routine), classroom brainstorming, or in large workshops (e.g., reimagining public transport systems). Its versatility makes it a foundational tool in any creative thinking toolkit. By offering a balance between structure and imagination, SCAMPER becomes a go-to framework for quick wins and long-term transformation.
What Becomes Possible When You Practise SCAMPER?
When you use the SCAMPER technique consistently, you:
Turn stagnant ideas into dynamic opportunities.
Build your capacity to think flexibly and divergently.
Spot potential improvements more easily in everyday systems.
Stimulate innovation across personal, educational, or professional domains.
Develop a more proactive, solution-oriented mindset.
Gain confidence in exploring change without needing a blank canvas.
Encourage experimentation without high risk.
Foster collaborative creativity, especially in multidisciplinary teams.
Enhance your team’s creative literacy and openness to iterative thinking.
Reframe failures and obstacles as design challenges.
For example, a rural community in West Africa used SCAMPER during a sustainability workshop to improve water distribution. By combining (C) solar-powered pumps with existing water stations and adapting (A) scheduling systems from urban clinics, they created a locally tailored, low-cost solution that improved access. This blend of innovation and resourcefulness made the solution both scalable and culturally relevant.
In a corporate setting, a technology team used SCAMPER to reimagine their onboarding process. By eliminating (E) jargon-heavy documents and substituting (S) them with interactive tutorials, they increased employee confidence and reduced training time by 40%.
SCAMPER invites us to engage with what already exists not as a finished product but as a springboard for further creativity. It empowers us to ask better questions, seek smarter tweaks, and build momentum from what we already know. With regular practice, SCAMPER becomes more than a technique—it becomes a mindset of curiosity, adaptability, and practical innovation that can be applied in any field, by anyone willing to think differently.
Join us at ACRE29, Africa’s Premier Creativity and Creative Thinking Conference in 2025 at Klein Kariba, South Africa! https://acreconference.com